Impeccable References

01/01: Impeccable References
Impeccable References

Posted by Clinton Duncan on 15th August 2010

Not long ago, a bit of a 'great leap forward (or backward)' happened in my design career. I started a reference folder. For some reason, I'd never had one before. I could see how it made sense - many designers have folders full of useful bits and pieces, from hi res images from old photoshoots, logo libraries, photoshop brushes, stock vectors (2 business man pointing, anyone?) or just bits and pieces that inspire them.
On more than a few occasions, whilst working with a designer on a project, I'd see them pull out the perfect photo, in hi res no less, that was needed for a mockup or concept "where'd that come from?" I'd ask, "oh just something in my reference folder". I also noticed that suddenly every freelance designer started showing up to the studio with a big fat external hard drive under their arm. "Why have you brought that?" I would ask, alarmed they might be making off with half my server - "oh it's just reference".
For some reason, despite mounting evidence that perhaps this might be a good idea, I ignored it. I stuck with my classic, good old method of finding inspiration: a blank pad and a library full of design books. Some of my happiest moments in design happened whilst chewing the end of a pencil, sitting on a bean bag (I believe they should be compulsory in all design studios, along with a tea lady named Bev, but that's another post). So why'd I suddenly decide to hop on the bandwagon? I'm still unsure, but now I'm on the bandwagon, I've decided I really don't like where it's going.
The internets have well and truly made it a lot easier to access stuff that get the creative juices flowing, things like Flickr, Ffffound, Tumblr, blogs - the list just goes on and on. Not only does the amount of material available dwarf even the most extensive and lovingly curated design library, it also trumps it on immediacy. I'm a keen consumer of blogs (something else I'll admit to being late to) and it's amazing to see how quickly Ffffound and a few of the 'image aggregator' blogs I subscribe to on RSS pile up with unread items almost instantly. 
Indeed, these bloggers, image book-markers and aggregators have become quite high profile, and this, I must admit, rather puzzles me. I have a respect for some editors and writers in the design press who construct an issue of a magazine with a theme, a context, and attempt to engage in thoughtful critique and review of the work in their pages. But online, the immediacy, and desire to 'feed the machine' means many just post whatever they can, as quickly as they can, as often as they can. It's rather interesting to look through one's Google Analytics, follow the referrer links back, and see just how many 'blogs' simply re-blog, word for word, without attribution, something from another blog. Does running a blog of this nature count as being creative?
I remember the first time I saw another designer present reference images as 'creative' to a client. I was shocked - it seemed like it was cheating, it was too easy or perhaps dishonest. Soon I was forced to get over my reservations when I started doing more branding work, and needed to use 'mood boards' - but I must admit, I absolutely loathe them. As time went on, I started to use the images from mood boards as 'placeholders' in my designs "oh I'm thinking something like that" as a way to have dense and complicated illustrations or graphics in my early concepts without having to waste the hours developing something that won't go ahead. 
These seem ok, but the problem I have, is when the references, become the ideas. I've seen it a number of times, print out a bunch of references - paste em up on the wall, gather the team for a 'catch-up' and start reverse engineering those graphics into ideas. "What's wrong with that?" I hear you ask "We won't just use them, we'll develop our own take on them, we won't blatantly plagiarise!"
A series of books I read in my Uni days informs a lot of my concern for this practise. In the Foundation series, Sci-Fi author Isaac Asimov created a distant future where humanity had spread to every corner of the galaxy. Almost everything that could be invented, had been, and tens of thousands of years ago at that. In vivid detail he described a planet entirely covered in one, massive city - at it's heart was an all powerful emperor who ruled all the trillions of people on the millions of planets. At this centre of great power, everyone lived in a mechanical world, and rarely saw sunshine. 
But there was a problem - things started to not work anymore and no one could be bothered, or worse still, no one knew how, to fix them. What Asimov had imagined, in an amazing feat of insight in a society, and genre, obsessed with technology, was an end to innovation and with it, a general malaise afflicts society. When you live in a society that has faster than speed of light space travel, teleportation, cures for every ailment or disease, and almost anything else, figured out, there's no incentive to create anything new, no need for innovation - the status quo is fine, thank you very much. The same happened to ancient Rome, and many thinkers and writers have been theorising the same long, slow decline is in motion for America. 
"There's no new ideas"
Every designer says it, almost every day, partly because it's true. But looking back to history, almost any point in history is full of people saying how amazingly advanced everything humanity has created is, and surely we're reaching a point of everything we need has been invented. Equally history is full of balmy hard men (and women) who decide it's a great idea to climb a mountain, sail across a sea, try to fly or see what happens when you mix a bit of this with a bit of that, and then set it on fire.
Has this malaise affected design? Have designers stopped trying to create new aesthetics and ideas in favour of the convenience and low risk of refencing whts been made before. Or is it the client's fault? I read a great quote somewhere recently, that clients "always ask for something completely new and original, and then 6 examples of where it's worked before".
Given the huge changes of the last decade, and it's effect on how designers work, I can foresee an end to progress as Asimov described. A sort of infinite feedback loop will be created. Designer is briefed, designer reference searches, designer creates solution having been heavily influenced by those references. That work is publicised and blogged. Somewhere else, another designer is briefed and jumps on their favourite design blog... 
Obviously we need to look at things to get inspired - whether we create something similar or dis-similar to that which inspires us is, as with almost everything in this crazy caper, is subjective and dependant on your talent, hard work and skills. What one person sees as being exactly the same, would be completely different to another observer. It's also incredibly important to educate ones self of the history of design - it's greatest hits, the super heros and the underlying principles we take for granted today, that were being formulated and discovered back in the day.
The hazards of a reference based approach was brought into sharp focus for me, half way through this article, when I happened on a retweet of 3DEEP Design's twitter feed. It seems the new identity and key graphic for the 2010 Melbourne festival was more than just a little bit similar to something from 3DEEP's previous work. Here's a link and make up your own mind as to what happened there - after making enquiries and getting a few different flavours of 'No comment' - I've made up my mind.
There was a great quote from 8vo, a seminal 'Swiss approach' design company in the UK (8vo is the thinking man's SEA, Farrow or North, for those who aren't aware of them) - they had a mantra they shouted, literally, on a BBC documentary once "Erudition not Inspiration". They're point was that a great design solution is arrived at through careful consideration of the problem, research, and options, options, options. I'd like to update this saying for our modern internet enabled world - "Erudition not Imitation". 
Perhaps it's essential to have a reference folder, I have grudgingly come to admit. Perhaps it's necessary to use reference images during the design process, I get that. But the skill, the real trick - what's always been called 'the craft' - is to be able to see all that stuff out there, close your eyes, and see something else. Perhaps something not entirely unprecedented and new, but simply something that isn't a re-construction of the last 5 days of your internet browsing.
Trying to do something new, or original, is incredibly hard, and frustrating. It takes more time, tests your confidence and sure as heck isn't a smart way to make money in the competitive world of graphic design. But bugger me, what an awful world it would be if all the designers stopped trying to dream up new ways of doing the same old things - that's when designers become aggregators or visual DJ's, and not creators. And don't get me started on those DJ's...

Not long ago, a bit of a 'great leap forward (or backward)' happened in my design career. I started a reference folder. For some reason, I'd never had one before. I could see how it made sense - many designers have folders full of useful bits and pieces, from hi res images from old photoshoots, logo libraries, photoshop brushes, stock vectors (2 business man pointing, anyone?) or just bits and pieces that inspire them.

On more than a few occasions, whilst working with a designer on a project, I'd see them pull out the perfect photo, in hi res no less, that was needed for a mockup or concept "where'd that come from?" I'd ask, "oh just something in my reference folder". I also noticed that suddenly every freelance designer started showing up to the studio with a big fat external hard drive under their arm. "Why have you brought that?" I would ask, alarmed they might be making off with half my server - "oh it's just reference".

For some reason, despite mounting evidence that perhaps this might be a good idea, I ignored it. I stuck with my classic, good old method of finding inspiration: a blank pad and a library full of design books. Some of my happiest moments in design happened whilst chewing the end of a pencil, sitting on a bean bag (I believe they should be compulsory in all design studios, along with a tea lady named Bev, but that's another post). So why'd I suddenly decide to hop on the bandwagon? I'm still unsure, but now I'm on the bandwagon, I've decided I really don't like where it's going.

The internets have well and truly made it a lot easier to access stuff that get the creative juices flowing, things like Flickr, Ffffound, Tumblr, blogs - the list just goes on and on. Not only does the amount of material available dwarf even the most extensive and lovingly curated design library, it also trumps it on immediacy. I'm a keen consumer of blogs (something else I'll admit to being late to) and it's amazing to see how quickly Ffffound and a few of the 'image aggregator' blogs I subscribe to on RSS pile up with unread items almost instantly. 

Indeed, these bloggers, image book-markers and aggregators have become quite high profile, and this, I must admit, rather puzzles me. I have a respect for some editors and writers in the design press who construct an issue of a magazine with a theme, a context, and attempt to engage in thoughtful critique and review of the work in their pages. But online, the immediacy, and desire to 'feed the machine' means many just post whatever they can, as quickly as they can, as often as they can. It's rather interesting to look through one's Google Analytics, follow the referrer links back, and see just how many 'blogs' simply re-blog, word for word, without attribution, something from another blog. Does running a blog of this nature count as being creative?

I remember the first time I saw another designer present reference images as 'creative' to a client. I was shocked - it seemed like it was cheating, it was too easy or perhaps dishonest. Soon I was forced to get over my reservations when I started doing more branding work, and needed to use 'mood boards' - but I must admit, I absolutely loathe them. As time went on, I started to use the images from mood boards as 'placeholders' in my designs "oh I'm thinking something like that" as a way to have dense and complicated illustrations or graphics in my early concepts without having to waste the hours developing something that won't go ahead. 

These seem ok, but the problem I have, is when the references, become the ideas. I've seen it a number of times, print out a bunch of references - paste em up on the wall, gather the team for a 'catch-up' and start reverse engineering those graphics into ideas. "What's wrong with that?" I hear you ask "We won't just use them, we'll develop our own take on them, we won't blatantly plagiarise!"

A series of books I read in my Uni days informs a lot of my concern for this practise. In the Foundation series, Sci-Fi author Isaac Asimov created a distant future where humanity had spread to every corner of the galaxy. Almost everything that could be invented, had been, and tens of thousands of years ago at that. In vivid detail he described a planet entirely covered in one, massive city - at it's heart was an all powerful emperor who ruled all the trillions of people on the millions of planets. At this centre of great power, everyone lived in a mechanical world, and rarely saw sunshine. 

But there was a problem - things started to not work anymore and no one could be bothered, or worse still, no one knew how, to fix them. What Asimov had imagined, in an amazing feat of insight in a society, and genre, obsessed with technology, was an end to innovation and with it, a general malaise afflicts society. When you live in a society that has faster than speed of light space travel, teleportation, cures for every ailment or disease, and almost anything else, figured out, there's no incentive to create anything new, no need for innovation - the status quo is fine, thank you very much. The same happened to ancient Rome, and many thinkers and writers have been theorising the same long, slow decline is in motion for America. 

"There's no new ideas"
Every designer says it, almost every day, partly because it's true. But looking back to history, almost any point in history is full of people saying how amazingly advanced everything humanity has created is, and surely we're reaching a point of everything we need has been invented. Equally history is full of balmy hard men (and women) who decide it's a great idea to climb a mountain, sail across a sea, try to fly or see what happens when you mix a bit of this with a bit of that, and then set it on fire.

Has this malaise affected design? Have designers stopped trying to create new aesthetics and ideas in favour of the convenience and low risk of refencing whts been made before. Or is it the client's fault? I read a great quote somewhere recently, that clients "always ask for something completely new and original, and then 6 examples of where it's worked before".

Given the huge changes of the last decade, and it's effect on how designers work, I can foresee an end to progress as Asimov described. A sort of infinite feedback loop will be created. Designer is briefed, designer reference searches, designer creates solution having been heavily influenced by those references. That work is publicised and blogged. Somewhere else, another designer is briefed and jumps on their favourite design blog... 

Obviously we need to look at things to get inspired - whether we create something similar or dis-similar to that which inspires us is, as with almost everything in this crazy caper, is subjective and dependant on your talent, hard work and skills. What one person sees as being exactly the same, would be completely different to another observer. It's also incredibly important to educate ones self of the history of design - it's greatest hits, the super heros and the underlying principles we take for granted today, that were being formulated and discovered back in the day.

The hazards of a reference based approach was brought into sharp focus for me, half way through this article, when I happened on a retweet of 3DEEP Design's twitter feed. It seems the new identity and key graphic for the 2010 Melbourne festival was more than just a little bit similar to something from 3DEEP's previous work. Here's a link and make up your own mind as to what happened there - after making enquiries and getting a few different flavours of 'No comment' - I've certainly made up my mind...

There was a great quote from 8vo, a seminal 'Swiss approach' design company in the UK (8vo is the thinking man's SEA, Farrow or North, for those who aren't aware of them) - they had a mantra they shouted, literally, on a BBC documentary once "Erudition not Inspiration". They're point was that a great design solution is arrived at through careful consideration of the problem, research, and options, options, options. I'd like to update this saying for our modern internet enabled world - "Erudition not Imitation". 

Perhaps it's essential to have a reference folder, I have grudgingly come to admit. Perhaps it's necessary to use reference images during the design process, I get that. But the skill, the real trick - what's always been called 'the craft' - is to be able to see all that stuff out there, close your eyes, and see something else. Perhaps something not entirely unprecedented and new, but simply something that isn't a re-construction of the last 5 days of your internet browsing.

Trying to do something new, or original, is incredibly hard, and frustrating. It takes more time, tests your confidence and sure as heck isn't a smart way to make money in the competitive world of graphic design. But bugger me, what an awful world it would be if all the designers stopped trying to dream up new ways of doing the same old things - that's when designers become aggregators or visual DJ's, and not creators. And don't get me started on those DJ's...

Comments

1. By btpstudio on 16th August 2010 @ 12.29 PM

Some good thoughts..

Certainly the use of photos/type/designs (in so called "mood boards") not ideas to narrow the focus and raise questions in the early stages of developing ideas has it's place for a particular breed of client and can save many many days of design. This is just a small part of the briefing stage, but it does help to get everyone to agree on what the target audience likes, dreams and so on.

From a long-term perspective, I don't believe ideas can run out...some of our roles may change though and we should adapt accordingly. We've been evolving for millions of years, it's a natural process.

In the end I am all for the value of ideas and not taking short cuts. Do what you love and leave that "competitive world of Graphic Design" to the people that download the latest version of CS when it first comes out...

The clients/businesses/organisations/ideas that you want to work with will find you.

Cheers for the thought provoking article

2. By sahamed on 16th August 2010 @ 1.33 PM

I agree whole-heartedly with the comment above.

*"Do what you love and leave that "competitive world of Graphic Design" to the people that download the latest version of CS when it first comes out...

The clients/businesses/organisations/ideas that you want to work with will find you."*

I over heard a group talking about an online site where you can download indesign templates for magazine spreads and news paper columns, all the so called designer has to do is plug in his or hers information and there you have it! Job done!

Where is the creativity in that? What can one possibly learn about creativity by simply clicking a button and copieing and pasting?

There are plenty of new idea's out there! You just have to be willing to back to the basics, put your computer away and find a different source of inspiration.

3. By craigrozynski on 16th August 2010 @ 3.16 PM

Looking forward to your 'Bev and the Beanbag' post Clinton.

After reading this I think it's worth distinguishing ideas from tone-of-voice.

An idea is a finished thought, visualised as a short sentence or a sketch. Tone-of-voice (aka Discovery) is when all the mood boards and hard drives and internets happen. Defining the ideas tone-of-voice is influenced by the idea, the brand, and the context. Will this idea/product/message be most effective if it's shouted or whispered, and how do I visualise that? Tone-of-voice is followed by execution but that requires no explanation here.

I think design studios undervalue the separation of idea creation and discovery as two separate processes. While good design studios do produce conceptually-strong work, the emphasis is still on visual execution – that's why it's a design studio and not an advertising agency. If we can agree that a great design studio is one that delivers great ideas along with great design, two things that can be done to achieve this are: 1) Get your designers thinking like copywriters and art directors (give them Whipple, send them to AWARD school); 2) Structure a project's timeline so it distinguishes the different processes of idea creation, discovery and execution.

btw ppl if you think you're working in or know a design studio that is using agency creative process please share.

4. By GarryTrinh on 16th August 2010 @ 3.54 PM

Some really great thoughts here.

I don't think designers lack the ability to come up with new ideas. From personal experience working with many creatives over the years what separated the good from the average designer was their ability to sell their new idea to the client. Because it's just not about new ideas, but new-ideas-that-will-make-a-shit-load-of-(insert goal here). (And the ideas have to have a track record of success and not cost too much and be approved by all 20 project managers without a single change request).

I think new ideas aren't just the responsibility of smart designers, but also smart clients.

"New ideas.... you can't handle new ideas".

5. By Michael on 18th August 2010 @ 2.39 PM

Hi Clinton,
Interesting article. 'Collecting' is nothing new and is an essential part of creativity. Yes new technologies made things easier and definitely faster, the old school black book (note / sketch book) full of sketches flyers and other memorabilia are nothing different. But it's about collecting inspiration and not solutions. I am a graphic designer and I 'collect' stuff that I find interesting and/or stimulates me. I am not interested in solved solutions, read; design by others, but inspiration that excites me pushes me and boosts my ambition. I find this in art, nature, music and for example stories... and not in online portfolios!
It's simple, design follows concept. Concept driven design solves itself.
and I could go on and on....
Other note;
3Deep - 2010 Melbourne festival - oeps?????
-
Gallery of Australia and it's new identity by Naked Communications?????????
Once again I am shocked to see another potential beautiful project getting ruined by eeeuuhhh a communications agency....
Funny how the new ID is discussed on all ad related blogs (Campaign Brief, AdNews etc.) but gets ignored by the design community... no I am not naive... Naked has of course very good relations with all ADVERTISING blogssss
Guys please stop 'designing' and focus on submitting funny videos to The Gruen Transfer...
Sorry not really related or wait actually it is... http://www.underconsideration.com/brandnew/archives/moca_reverts_to_the_1980s.php

6. By Terry on 23rd August 2010 @ 3.25 PM

An interesting discussion guys..

I recently saw this and thought it might be of interest:

“Versions” is a visual essay by Oliver Laric, investigating the re-appropriation and manipulation of images in our culture.

http://oliverlaric.com/vvversions.htm

7. By n0rty1 on 25th August 2010 @ 11.53 PM

This article is a good thought provoking kick up the pants and a reminder that is sorely needed.

If Asimov sees that sooner or later there will be a sea of indistinguishable bits of visual communication and they come at us at the speed of light, it won't necessarily mean that our ability to receive this information will be likewise. The greek philosopher Heraclitus said: 'No man ever steps in the same river twice, for it's not the same river and he's not the same man.' Unless we become robots ourselves where the information is there to be processed for us only to move on with our robotic task. Essentially flatlining. I agree as you've mentioned, that an idea no matter how many rehashes its been through, can mean something to someone the first time, or the next when they let the piece of communication really sink in. And this is the recurring cycle, so as long as there are problems there will be progress and ideas.

By taking a step back and considering all that is currently in front of us I might ask this question. Do we need new ideas? Maybe what we need to do is dig up old and put-to-the-side ideas and nurture those for a while. An idea that was too confronting, or too simple, or too elaborate might be a progressive step if revisited and made relevant.

I see references as an essential part of a designers toolbox, although references remain references until they are passed through the (designer/thinker/creator) in which the end result resembles a carbon copy of the initial reference or a unique piece of communication depending on the quality of that designer/thinker/creator.

@Craig: if you can access the creative inspirations on lynda.com you'll see a number of interviews with design studios that describe their creative process that's good food for thought.
http://www.lynda.com/home/DisplayCourse.aspx?lpk2=767

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